jade-engine
0.0
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#include <GameInitParams.h>
Public Attributes | |
std::string | assetName |
std::string | fileLocation |
Parameters for loading a sound.
std::string JadeEngine::GameInitParamsSoundEntry::assetName |
String to identify the sound that will be used to reference it when playing sounds.
Must be unique across all loaded sounds.
std::string JadeEngine::GameInitParamsSoundEntry::fileLocation |
String with full path to the sound file relative to the executable.
For example "assets/UIClickDistinctShortmono.wav".