jade-engine  0.0
JadeEngine::GameInitParamsSoundEntry Struct Reference

#include <GameInitParams.h>

Public Attributes

std::string assetName
 
std::string fileLocation
 

Detailed Description

Parameters for loading a sound.

Member Data Documentation

◆ assetName

std::string JadeEngine::GameInitParamsSoundEntry::assetName

String to identify the sound that will be used to reference it when playing sounds.

Must be unique across all loaded sounds.

◆ fileLocation

std::string JadeEngine::GameInitParamsSoundEntry::fileLocation

String with full path to the sound file relative to the executable.

For example "assets/UIClickDistinctShortmono.wav".


The documentation for this struct was generated from the following file: