jade-engine  0.0
JadeEngine::GameInitParamsFontEntry Struct Reference

#include <GameInitParams.h>

Public Attributes

std::string assetName
 
std::string fileLocation
 

Detailed Description

Parameters for loading a font.

Member Data Documentation

◆ assetName

std::string JadeEngine::GameInitParamsFontEntry::assetName

String to identify the font that will be used to reference it when creating game objects with fonts.

Must be unique across all loaded fonts.

◆ fileLocation

std::string JadeEngine::GameInitParamsFontEntry::fileLocation

String with full path to the font file relative to the executable.

For example "assets/Vera.ttf".


The documentation for this struct was generated from the following file: