jade-engine
0.0
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#include <GameInitParams.h>
Public Attributes | |
std::string | assetName |
std::string | fileLocation |
Parameters for loading a font.
std::string JadeEngine::GameInitParamsFontEntry::assetName |
String to identify the font that will be used to reference it when creating game objects with fonts.
Must be unique across all loaded fonts.
std::string JadeEngine::GameInitParamsFontEntry::fileLocation |
String with full path to the font file relative to the executable.
For example "assets/Vera.ttf".