jade-engine
0.0
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#include <GameInitParams.h>
Public Attributes | |
std::string | assetName |
std::string | fileLocation |
int32_t | centerX |
int32_t | centerY |
Parameters for loading a cursor.
std::string JadeEngine::GameInitParamsCursorEntry::assetName |
String to identify the cursor that will be used to reference it when setting cursor.
Must be unique across all loaded cursors.
std::string JadeEngine::GameInitParamsCursorEntry::fileLocation |
String with full path to the cursor texture file relative to the executable.
For example "assets/cursorGauntlet.png".