jade-engine  0.0
JadeEngine::GameInitParamsCursorEntry Struct Reference

#include <GameInitParams.h>

Public Attributes

std::string assetName
 
std::string fileLocation
 
int32_t centerX
 
int32_t centerY
 

Detailed Description

Parameters for loading a cursor.

Member Data Documentation

◆ assetName

std::string JadeEngine::GameInitParamsCursorEntry::assetName

String to identify the cursor that will be used to reference it when setting cursor.

Must be unique across all loaded cursors.

◆ fileLocation

std::string JadeEngine::GameInitParamsCursorEntry::fileLocation

String with full path to the cursor texture file relative to the executable.

For example "assets/cursorGauntlet.png".


The documentation for this struct was generated from the following file: