|
jade-engine
0.0
|
#include <GameInitParams.h>
Public Attributes | |
| std::string | assetName |
| std::string | fileLocation |
| int32_t | centerX |
| int32_t | centerY |
Parameters for loading a cursor.
| std::string JadeEngine::GameInitParamsCursorEntry::assetName |
String to identify the cursor that will be used to reference it when setting cursor.
Must be unique across all loaded cursors.
| std::string JadeEngine::GameInitParamsCursorEntry::fileLocation |
String with full path to the cursor texture file relative to the executable.
For example "assets/cursorGauntlet.png".