jade-engine
0.0
JadeEngine::Sprite Member List
This is the complete list of members for
JadeEngine::Sprite
, including all inherited members.
_alpha
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_layer
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_loadState
(defined in
JadeEngine::IGameObject
)
JadeEngine::IGameObject
protected
_rotated
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_rotationAngle
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_shown
(defined in
JadeEngine::IGameObject
)
JadeEngine::IGameObject
protected
_spriteSheetDescription
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_spriteSheetMask
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_spriteSheetMasked
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_texture
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_textureDescription
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_textureName
(defined in
JadeEngine::Sprite
)
JadeEngine::Sprite
protected
_z
(defined in
JadeEngine::IGameObject
)
JadeEngine::IGameObject
protected
Clean
() override
JadeEngine::Sprite
virtual
Destroy
()
JadeEngine::IGameObject
inline
DestructionWanted
() const
JadeEngine::IGameObject
inline
GetAlpha
() const
JadeEngine::Sprite
virtual
GetLoadState
() const
JadeEngine::IGameObject
inline
GetTextureName
() const
JadeEngine::Sprite
GetZ
() const
JadeEngine::IGameObject
inline
HasHitTest
() const
JadeEngine::Sprite
virtual
HitTest
(const int32_t x, const int32_t y) const
JadeEngine::Sprite
virtual
IGameObject
()
JadeEngine::IGameObject
inline
IsShown
() const
JadeEngine::IGameObject
inline
Load
(SDL_Renderer *renderer)
JadeEngine::IGameObject
inline
virtual
MakeTextureUnique
()
JadeEngine::Sprite
Render
(SDL_Renderer *renderer) override
JadeEngine::Sprite
virtual
SetAlpha
(const float alpha)
JadeEngine::Sprite
SetLoadState
(const LoadState newState)
JadeEngine::IGameObject
inline
SetRotation
(const double angle)
JadeEngine::Sprite
SetSampling
(const TextureSampling sampling)
JadeEngine::Sprite
SetSpriteSheetMask
(const Rectangle &mask)
JadeEngine::Sprite
SetSpriteSheetSprite
(const std::string &sprite)
JadeEngine::Sprite
Show
(const bool show)
JadeEngine::IGameObject
inline
virtual
Sprite
(const SpriteParams ¶ms)
JadeEngine::Sprite
Sprite
(const ObjectLayer layer, std::shared_ptr< Texture > texture, const int32_t z)
JadeEngine::Sprite
Tint
(const SDL_Color &tintColor)
JadeEngine::Sprite
transform
JadeEngine::IGameObject
Update
()
JadeEngine::IGameObject
inline
virtual
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