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jade-engine
0.0
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This is the complete list of members for JadeEngine::Persistence, including all inherited members.
| GetGameSaveState() const (defined in JadeEngine::Persistence) | JadeEngine::Persistence | inline |
| GetSetting(const SettingID &id) const (defined in JadeEngine::Persistence) | JadeEngine::Persistence | inline |
| GetSettingTyped() const (defined in JadeEngine::Persistence) | JadeEngine::Persistence | inline |
| Initialize(const std::string &appName, const bool persistSettings) (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| LoadGameSave() (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| Persistence() (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| ReadSettings() (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| RegisterGameSaveListener(IGameSaveListener *listener) (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| RegisterSetting(const SettingEntry &entry) (defined in JadeEngine::Persistence) | JadeEngine::Persistence | inline |
| RegisterSettings(InputIt first, InputIt last) (defined in JadeEngine::Persistence) | JadeEngine::Persistence | inline |
| SetSetting(const SettingID &id, const T &value) (defined in JadeEngine::Persistence) | JadeEngine::Persistence | inline |
| SetSettingTyped(const TypedSetting_t< ScopedEnumValue > &value) (defined in JadeEngine::Persistence) | JadeEngine::Persistence | inline |
| StartAutoSaveRequest(const float frequency) (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| Update() (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| WriteGameSave() (defined in JadeEngine::Persistence) | JadeEngine::Persistence | |
| WriteSettings() (defined in JadeEngine::Persistence) | JadeEngine::Persistence |