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jade-engine
0.0
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This is the complete list of members for JadeEngine::IGameObject, including all inherited members.
| _loadState (defined in JadeEngine::IGameObject) | JadeEngine::IGameObject | protected |
| _shown (defined in JadeEngine::IGameObject) | JadeEngine::IGameObject | protected |
| _z (defined in JadeEngine::IGameObject) | JadeEngine::IGameObject | protected |
| Clean() | JadeEngine::IGameObject | inlinevirtual |
| Destroy() | JadeEngine::IGameObject | inline |
| DestructionWanted() const | JadeEngine::IGameObject | inline |
| GetLoadState() const | JadeEngine::IGameObject | inline |
| GetZ() const | JadeEngine::IGameObject | inline |
| IGameObject() | JadeEngine::IGameObject | inline |
| IsShown() const | JadeEngine::IGameObject | inline |
| Load(SDL_Renderer *renderer) | JadeEngine::IGameObject | inlinevirtual |
| Render(SDL_Renderer *renderer) | JadeEngine::IGameObject | inlinevirtual |
| SetLoadState(const LoadState newState) | JadeEngine::IGameObject | inline |
| Show(const bool show) | JadeEngine::IGameObject | inlinevirtual |
| transform | JadeEngine::IGameObject | |
| Update() | JadeEngine::IGameObject | inlinevirtual |