jade-engine
0.0
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This is the complete list of members for JadeEngine::IGameObject, including all inherited members.
_loadState (defined in JadeEngine::IGameObject) | JadeEngine::IGameObject | protected |
_shown (defined in JadeEngine::IGameObject) | JadeEngine::IGameObject | protected |
_z (defined in JadeEngine::IGameObject) | JadeEngine::IGameObject | protected |
Clean() | JadeEngine::IGameObject | inlinevirtual |
Destroy() | JadeEngine::IGameObject | inline |
DestructionWanted() const | JadeEngine::IGameObject | inline |
GetLoadState() const | JadeEngine::IGameObject | inline |
GetZ() const | JadeEngine::IGameObject | inline |
IGameObject() | JadeEngine::IGameObject | inline |
IsShown() const | JadeEngine::IGameObject | inline |
Load(SDL_Renderer *renderer) | JadeEngine::IGameObject | inlinevirtual |
Render(SDL_Renderer *renderer) | JadeEngine::IGameObject | inlinevirtual |
SetLoadState(const LoadState newState) | JadeEngine::IGameObject | inline |
Show(const bool show) | JadeEngine::IGameObject | inlinevirtual |
transform | JadeEngine::IGameObject | |
Update() | JadeEngine::IGameObject | inlinevirtual |