jade-engine  0.0
JadeEngine::BoxSprite Member List

This is the complete list of members for JadeEngine::BoxSprite, including all inherited members.

_alpha (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_layer (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_loadState (defined in JadeEngine::IGameObject)JadeEngine::IGameObjectprotected
_rotated (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_rotationAngle (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_shown (defined in JadeEngine::IGameObject)JadeEngine::IGameObjectprotected
_spriteSheetDescription (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_spriteSheetMask (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_spriteSheetMasked (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_texture (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_textureDescription (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_textureName (defined in JadeEngine::Sprite)JadeEngine::Spriteprotected
_z (defined in JadeEngine::IGameObject)JadeEngine::IGameObjectprotected
BoxSprite(const BoxSpriteParams &params) (defined in JadeEngine::BoxSprite)JadeEngine::BoxSprite
Clean() overrideJadeEngine::Spritevirtual
Destroy()JadeEngine::IGameObjectinline
DestructionWanted() constJadeEngine::IGameObjectinline
GetAlpha() constJadeEngine::Spritevirtual
GetLoadState() constJadeEngine::IGameObjectinline
GetTextureName() constJadeEngine::Sprite
GetZ() constJadeEngine::IGameObjectinline
HasHitTest() const overrideJadeEngine::BoxSpriteinlinevirtual
HitTest(const int32_t x, const int32_t y) constJadeEngine::Spritevirtual
IGameObject()JadeEngine::IGameObjectinline
IsShown() constJadeEngine::IGameObjectinline
Load(SDL_Renderer *renderer)JadeEngine::IGameObjectinlinevirtual
MakeTextureUnique()JadeEngine::Sprite
Render(SDL_Renderer *renderer) overrideJadeEngine::BoxSpritevirtual
SetAlpha(const float alpha)JadeEngine::Sprite
SetLoadState(const LoadState newState)JadeEngine::IGameObjectinline
SetRotation(const double angle)JadeEngine::Sprite
SetSampling(const TextureSampling sampling)JadeEngine::Sprite
SetScale(const int32_t x, const int32_t y) (defined in JadeEngine::BoxSprite)JadeEngine::BoxSprite
SetSpriteSheetMask(const Rectangle &mask)JadeEngine::Sprite
SetSpriteSheetSprite(const std::string &sprite)JadeEngine::Sprite
Show(const bool show)JadeEngine::IGameObjectinlinevirtual
Sprite(const SpriteParams &params)JadeEngine::Sprite
Sprite(const ObjectLayer layer, std::shared_ptr< Texture > texture, const int32_t z)JadeEngine::Sprite
Tint(const SDL_Color &tintColor)JadeEngine::Sprite
transformJadeEngine::IGameObject
Update()JadeEngine::IGameObjectinlinevirtual